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Update: Nokia started to deliver a software update to Nokia 808 PureView, Nokia 603, Nokia 700 and Nokia 701 today. We have encountered some technical difficulties in delivering the update, and are currently investigating the issue. We will continue delivering the software update as soon as possible.
The Nokia 808 PureView is one of the best camera phones ever made, but now a new software update is set to improve the revolutionary device even further.
This update will enhance the imaging experience on your 808 PureView, and lucky owners will know that it is already pretty fantastic!
After the update has been installed on your Nokia 808 PureView you will benefit from all these new imaging features:
- Gallery Grid view when you have the phone in landscape
- Access to more functions when you open your images from the Gallery widget on your home screen – swipe through other images, zoom, share, edit, and send images faster.
- More information about your images, such as image resolution, ISO value, white balance setting, and file size, and the location. When you are connected online, one click will show you on Nokia Maps where the photo was taken.
- Select and delete multiple photos in Gallery Grid
- New reset button in Creative mode to change all the settings back to default with a single touch
As well as all those imaging enhancements, this software update will also enable you to use these new functions on your phone:
- Updated browser (to version 8.3) with enhanced HTML5 support
- New and significantly faster keyboard
- Nokia Car Mode – easy access to your phone’s key features when you’re driving
Getting the update

This software update is being rolled out globally from today, 2 October. However, there may be regional variations in the precise delivery due to country and operator variants.
To check if the update is available for you and to install the update, connect the phone to your PC and open Nokia Suite, or alternatively check the Software Update application on your device.
The Nokia 603, Nokia 700 and Nokia 701 will also get an update that includes the features such as the faster browser and Nokia Car Mode.
However, the imaging and gallery enhancements are for the Nokia 808 PureView only.

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Here’s a great example of just what is possible with a smartphone, a smartphone with PureView technology to be precise.
This short Nokia 808 PureView film by Matjaz Klemencic of Slovenia, truly is a testament to the innovations Nokia have brought to the camera phone table, and also the wonderful country wherein Matjaz lives. Watch in HD
“The filming was without any story, I was just filming and filming, hoping to come up with something good in the end” – Matjaz Klemencic
Personally, I think the video speaks for itself and I tip my hat to Matjaz for sharing such a beautiful and inspirational film.
How about you? Let me know your thoughts in the comments section and on Twitter.

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We love our smartphones so much that we don’t just use them; we touch, swipe, tap and pinch them. They’re very human gestures and it is one reason why we have become so attached to these devices. They’re playful and easy to use.
Nokia is now taking this relationship even further with new super sensitive touch displays.
This new ability to use the touch screen with your nails, or even with your gloves on, is the biggest leap forward for capacitive touchscreens since multi-touch gestures were introduced.
Super sensitive touch technology will be featured first in the PureMotion HD+ display of the Nokia Lumia 920 and the ClearBlack display of the Nokia Lumia 820.
As Nokia’s senior vice-President of Smart Devices, Kevin Shields, said at the launch of the new Windows Phone 8 smartphones:
“Nokia has been a leader in display technology, and we are setting a new standard with Super Sensitive Touch technology on the Nokia Lumia 920 and Nokia Lumia 820.”
Nails & gloves
Using a normal touchscreen is extremely tricky if you’ve got long nails – you need to angle your finger carefully. Neither can you use a pen or wear gloves.
Nokia has been working for some time – and with different partners – on getting around these problems, and were finally able to make the final leap thanks to some new hardware innovations from Synaptics.
Nokia’s super sensitive touch displays now allows for a wonderful touchscreen user interface, regardless of the input method. Right now, there is nothing else on the market that offers the same experience.
Adaptive technology

“The technology is adaptive so it reacts to any conductive object that is touching the screen,” explains Senior Technology Manager Jussi Ropo who has worked on super sensitive touch technology.
“In other words, whether you are using it with gloves or a nail or stylus, it will automatically adjust the sensitiveness to provide the best possible touch screen experience.”
It should also be stressed that super sensitive touch technology does not make the screen more fragile, affect the water resistance or increase the likelihood of coins or keys in your pocket accidentally making calls on your behalf.
Super sensitive touch will make a big difference, not just for people with long nails or when you are wearing gloves but it enhances the whole touchscreen experience for everyone.
“What has made this possible? You need a lot of experience working with capacitive touch to be able do this. I would say it is a combination of the new hardware and the way it’s built into the phone but even more it is about knowing how to use it,” says Jussi.
Nokia gave birth to the idea of super sensitive touch displays, and then with help from component suppliers, they have now been able to fine-tune and perfect it.
image credit (home page): espejo

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Download the StyleSaint app
- Press the Search button on your Nokia Lumia and then tap Vision
- Scan the QR code
- Tap on the link when it appears on the screen
- Install the application from the Windows Phone Marketplace
StyleSaint is a well-known community for those wanting to get inspiration from other fashion lovers from around the world. When you become a StyleSaint, you can create your own digital fashion magazine, based on your choices and inspiration that comes from editors who put cutting edge items out there for members to mash up.
Now, Lumia owners can grab the StyleSaint application and check out the latest fashions, clip them and make your own ‘stylebook’ based on your taste and your choices. What’s even cooler – you can share your stylebook for the world to see.
Inspiring you with awesome looks
The team at StyleSaint will put out inspiring choices three times a week, adding fashion tips, images and discussions to make sure the clipping and sharing doesn’t stop. With the editor’s injected choices, you can then create your own stylebooks that have your favorite images, tips and styles. You’re in charge – you’re the editor of your own fashion magazine!

Do it on your Lumia
Working within the app is easy. You simply browse the images in the app and clip them using a swipe of your finger. You can also check out other StyleSaint users’ StyleBooks and when something catches your eye – add it to your own StyleBook by clipping it.
Within your StyleBook, you can move and edit images – or when something better comes along, you can replace the image with ease.
Share it
So what happens when you build a StyleBook and you want to get your friends to look at your marvelous creation? With Facebook integration, StyleSaint allows you to let friends sign-in and see your stuff and discover their own sense of style as well. You can share your StyleBook, get feedback and also check out others’ books as well. It’s all about sharing and it’s all about looking great.
The new StyleSaint app is out for Nokia Lumia and coming for Nokia Asha phones.
Be sure to follow us on Twitter and find us on Facebook as well!

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Od jutra do oferty Play wprowadzamy model: BlackBerry Curve 9320 Dodatkowo do oferty Biznes wprowadzamy iPhone 5 oraz zmieniamy ceny pozostałych produktów Apple. iPhone 5 16GB Cennik Uwaga! Jak zauważycie w cenniku powiększamy cenę iPhone 5 w dwóch wariantach. Promocja Play Na Kartę było 2799 zł będzie 2999 zł, cena samego urządzenia, bez promocji (sam [...]
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Zobaczcie infografikę o iPhone przygotowaną we współpracy z K2 Search

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Zobaczcie infografikę o iPhone przygotowaną we współpracy z K2 Search

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Od jutra do oferty Play wprowadzamy model: BlackBerry Curve 9320 Dodatkowo do oferty Biznes wprowadzamy iPhone 5 oraz zmieniamy ceny pozostałych produktów Apple. iPhone 5 16GB Cennik Uwaga! Jak zauważycie w cenniku powiększamy cenę iPhone 5 w dwóch wariantach. Promocja Play Na Kartę było 2799 zł będzie 2999 zł, cena samego urządzenia, bez promocji (sam [...]
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Sony is committed to be at the forefront of augmented reality (AR) research, which is all about creating live physical views that are enhanced by computer-generated sensory input. This week, Günter Alce and Klas Hermodsson from Sony’s mobile division are participating in the insideAR 2012 conference in Munich, Germany. Günter and Klas are part of the VENTURI project, which is all about constructing augmented realities in new ways, where the available information is presented in a ‘user’ rather than a ‘device’ centric way, which often is the case. This actually requires a change in how we think of and develop user interaction interfaces. Read on for more information VENTURI and other augmented reality research concepts!
The VENTURI project is a joint augmented reality project among eight* European research institutions and businesses, including Sony. One of the goals with this project is to make augmented reality a booming technology, and this is something we’re very excited about at Sony. To achieve this, it’s important to understand how the AR experiences can be improved.
The concept of augmented reality – the visualised enhancement of the real-world environment through computer-generated sensory input – has been around for awhile, but mostly as demonstrations with small mock-ups in controlled spaces. And we’re already augmenting reality today by using mobile devices with an internet connection in order to get additional info about our surroundings. We’re starting to add visual augmentation into some devices, but we are only tapping into a small part of the available potential. And today, many existing examples and concepts showing augmented reality have so far been very device centric.
The VENTURI project seeks to prevent the potential flooding of augmented reality information from a device, where a user may only see visual feedback in the form of data on a smartphone screen. The project instead aims to make the user the focal point of the AR experience, blending audio, haptic, and visual data all within the context of the user’s environment. The project will also look at how to gather and filter data into to present relevant AR data to the user. For example, for a visitor exploring a city while using AR, the VENTURI system could obtain sensor data (video of visual landmarks, current GPS location, walking speed, direction) and deliver relevant information about nearby points of interests, and while incorporating related reviews, photos, or comments from the user’s social media contacts. The image above shows how researchers within the VENTURI project have created a model to try out different AR concepts.
Sony contributions to VENTURI – UI & interaction design, and context interpretation
Sony’s contributions in VENTURI (which stands for “immersiVe ENhancemenT of User-woRld Interactions”) fall under two areas – 1) user interface and interaction design, and 2) context sensing and interpretation. When it comes to research about user interface and interaction design within AR, our main focus is to investigate users’ expectations and reactions toward content presented though audio and visual technologies (such as gaze tracking, speech and gestures). The users’ feedback, including perceived levels acceptance, intrusion, stimulation, and engagement from VENTURI mock-ups and prototypes, will then be used to design an end-user interface that fulfils the users’ need for interaction, and which can be used as emerging standards for future AR devices.
Sony’s second research area in VENTURI, driven by Håkan Jonsson, is context sensing and interpretation which investigates how to exploit all of the available on-board hardware (and virtual internet) sensors to provide a comprehensive understanding of user context, from multiple points of view. This research looks at different types of sensors, including audio, video, GPS, digital compass, accelerometers, and how they can be used together to provide accurate measures where traditional sensor location sensors fail. The information measured by all available sensors could be used to infer what the user is doing, and what could be further experienced through other senses. For instance, the accelerator and compass could be exploited to provide an estimate of the relative position and orientation of a user and environment. Combined with geographical data, this component could also be exploited to estimate the user’s probably activity patterns, such as running or walking.
Keys to making augmented reality a success – seamless persistence and pervasiveness
Making AR viable for the future requires a user-appropriate, contextually aware AR system; one that is seamlessly integrated with core AR technologies and applications on a state-of-the-art mobile platform. VENTURI aims to build upon contextual awareness, so that the AR system knows, for example, whether the user is at home or on the move; what type of user and level of activity the user is engaged in; proximity to smart objects or other users. Currently, mobile platform evolution is not driven by user expectations, nor is it driven by AR core technologies or applications. This leaves the user isolated from information and creates a poor sense of immersion. VENTURI intends to optimise and extend current and next generation mobile platforms to ensure device-to-user continuity.
Other AR concepts and projects
Within Sony, there are a several projects and concepts being worked on within augmented reality research. One concept we worked on previously is a master thesis concept called the Augmented Reality Visor, which aims at providing functional, cognitively sound, and socially acceptable gesture-based interaction for full peripheral view AR. The concept incorporated general interaction, using shortcuts, finding one’s way, and interacting with faraway objects. A concept video for it was awarded second place at the ISMAR 2011 Conference.
Another interesting project we’re working on now is a tool called “Wizard of Oz”, which is an ongoing master thesis project to be used for high fidelity user studies. This tool makes it possible to simulate the functionality of an AR system to assess its usability. It is named after the well known methods of John F. Kelley (and obviously also the movie The Wizard of Oz, where the wizard is pushing buttons behind a curtain).
insideAR conference
Together with our VENTURI partners, we will attend the insideAR conference 2012 in Munich, Germany, which shows off the latest advances in augmented reality, including the newest industrial installations, the latest mobile app developments, wearable computing prototypes, and futuristic projects straight from R&D labs. At the conference, Günter Alce and Klas Hermodsson will investigate users’ expectations and reactions on new ways of presenting and interacting with mobile AR games. insideAR also includes free workshops for app developers in creating their own mobile AR apps. Check out the insideAR website for more information!
Do you have questions or comments about augmented reality? Share your feedback with us in the section below.
Special thanks to Günter Alce and Klas Hermodsson for contributing to this article.
* The partners and institutions that are part of the VENTURI project include Fondazione Bruno Kessler, Fraunhofer Heinrich Hertz Institute, STMicroelectronics, metaio, Inria, eDiamSistemas, ST Ericsson, and Sony.
More information
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We love a good meme here, and oh yes, I’m on the Gangnam Style bandwagon. And why not? It makes me smile. Following on from last week’s mash up with Carly Rae Jepsen (the first time I’d encountered PSY), it’s time to bring you one more take on the Gangnam Style. This time a marching band at a college football game at Ohio University takes on the dance moves, with tremendous viral success:
…and then the kids at Portland got in on the act. Theirs even featured a Gangnam Mighty Duck:
There’s even a version with the music removed. Disturbing.
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I’ve started getting into taking photographs (mostly sunsets right now), but I think it might be a while until I get this good:

These amateur photographers have taken to the night skies and won the Astronomy Photographer of the Year awards Deservedly so, I think. The skill and patience to get these images makes me smile (from experience I know it can’t have been simple). Get out there with your Nokia and get snapping!
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If I was studying chemistry, or physics, or whatever it is these guys are studying, I’d want a professor who gives demonstrations like this:
Pretty cool, right? How would you have filmed that on your Nokia? Funky ideas appreciated, and have potential for being rewarded (think Nokia Connects:Go).
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Are you feeling the Lumia force? Have you come over from the Dark Side recently and switched to Lumia? If so, the best infographic of all time*? (*my opinion only) might be of interest to you:

If you’ve ever been confused about who fits where, and when (and even as a self-confessed Start Wars geek I sometimes wonder about the timeline), help is at hand. This infographic ties everything together, including the novels that have been written to ‘fill in the gaps’. Awesome. Smile every time I see this.
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Quick Grins
Via @ctrohin – how to be a computer hacker (mildly NSFW – language)
Post No Bills – guerrilla street art courtesy of @ShannonRich
London Underground workers take a dig at Apple Maps
Mildly disturbing scenes found at Legoland.
National flags envisioned with stereotypical verbal views (I like Italy).
[Image Credits - HanCinema , Masahiro Miyasaka, murera]

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